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Old 07-08-2009, 07:28 PM
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Daryl Daryl is offline
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Originally Posted by Bagger Lance View Post

Quote:
Only If the Right Elbow Stops moving Simultaneously Down-out-and-Forward On-Plane will you run into Right Arm Swinging.
I've been gnawing on this statement and can't reconcile it.

Why is this a requirement?
Any swing center can be in motion and in most cases, the left shoulder is continually in motion around the pivot center.
If the Right Elbow Slows or changes direction by going Off-Plane or Stops, then it is no longer Lagging the Pivot Center or Left Shoulder.

Red by Daryl. Bold and Italics by HK.

Quote:
6-M-1 DOWNSTROKE SEQUENCE The Downstroke sequence of the Stroke Components is dictated essentially by Centrifugal Force; acceleration of a lagging Component will cease at the instant it achieves an “In-Line” position with its immediately preceding Component.

Centers and Accumulators can be sequenced, overlapped, omitted, emphasized, triggered, and timed as the players understanding and skill permit. But the Club’s Swing Radius (6-B-0) ends at the “non-lagging” Component nearest to the Clubhead. The “Centers” of the Stroke start with the Feet or the employed Component nearest to the feet in the following order: Knees, Hips, Shoulders, arms, Right Elbow, Left Wristcock and/or Left Hand Rotation. For maximum Power, the position of must be taken with that will allow Delay of the Release until all Components, except the Right Foot and Right Shoulder, have reached, or passed the Line-of-Site-to-the-Ball per 6-B-1-C. Then the Accumulators must move very rapidly toward their “In-Line” Position. But none should actually arrive (lose all their Lag and Drag until well after Impact. Also see 6-H-0.

Power Accumulators Release sequence is #4, #1, #2, #3 – regardless of which ones are being employed. Any Accumulator number may overlap or replace its preceding number but cannot precede it. Increase Overlap to increase THRUST – decrease Overlap to increase Velocity.

Last edited by Daryl : 07-08-2009 at 07:35 PM.
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