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Old 12-15-2011, 08:00 PM
airair airair is offline
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Join Date: Aug 2010
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Tgm Secrets Of G.o.l.f.
GEOMETRICALLY ORIENTED LINEAR FORCE

If you don't like a given Component Variation, recommended or otherwise, then HOMER KELLEY would be the first to tell you to avoid it and use something else. The reasons for 'not liking' something ranges from physical inability to execute to psychological. There are ten trillion Strokes in TGM, roughly half Hitting and half Swinging. Use the one(s) you like. Again quoting HOMER, "Do whatever you like. Have fun! Enjoy the game!" HOMER KELLEY

THE G.O.L.F. SWING IS:

1) THE HINGE ACTION = Clubface Control – 2G
2) Of an ANGULAR MOTION = Club head Control – 2K
3) On an INCLINED PLANE = Club shaft Control – 2F

THE THREE ESSENTIALS ARE:

1) A Stationary Head
2) Balance
3) Rhythm

THE THREE IMPERATIVES ARE:

1) A “Flat” Left Wrist
2) A Club head Lag Pressure Point
3) A Straight Plane Line

THE MACHINE CONTROLS THREE FUNCTIONS

1) The Inclined Plane is CLUBSHAFT Control – See 2-F and 4-0
2) The Pressure Points are CLUBHEAD Control – See 2-K and 4-0
3) The Left Wrist is CLUBFACE Control – See 2-G and 4-0

THE THREE STATIONS OF THE MACHINE

1) ADDRESS - be as prepared as possible
2) THE TOP - be as precise as possible
3) THE FINISH - be as smooth and complete as possible through Impact to the Finish

THE STAR SYSTEM TRIAD

1) ·The THREE IMPERATIVES (2-0)
2) ·Controlling the THREE FUNCTIONS (1-L-A/B/C)
3) ·Through the THREE STATIONS (12-3)

THREE ZONES

1) BODY CONTROL------ Pivot ---------- Body----------- Balance
2) CLUB CONTROL ------ Power --------- Arms ---------- Force
3) BALL CONTROL ------ Purpose-------- Hands --------Direction

PERSONALLY, I THINK OF THE TWELVE SECTIONS
AS FOUR SUBSETS OF THREE – LYNN BLAKE

1) Three to get ready -- Preliminary Address, Impact Fix, Adjusted Address.
2) Three to get up -- Start Up, Backstroke, Top.
3) Three to get down -- Start Down, Downstroke, Release.
4) Three to get around -- Impact, Follow-Through, Finish.

AT THE TOP

♦ Shoulders CENTERED over the hips.
♦ Hips CENTERED between the feet.
♦ Feet feel EQUAL pressure.

MOTIONS

Basic Motion = Clubhead goes two feet back and two feet through (kinda
like a chip)
Acquired Motion = Clubhead taken back until the right forearm is parallel
with the ground and then parallel with the ground again on the follow through ("9-3").
Total Motion = Full golf swing.

POWER ACCUMULATORS

PA # 1 is the bending and straightening of right arm (Muscle thrust)
PA # 2 is the cocking and uncocking of the left wrist (Velocity power)
PA # 3 is the turn and roll of the angle established between the Clubshaft and the Left Forearm when you take the grip, the more in the fingers, the sharper angle, to zero out the #3, put the club in the palm...just like putting grip.(Transfer Power)
PA # 4 is the angle formed by the Left Arm and the Left Shoulder. (Radius Power)

PRESSURE POINTS

PP # 1 Right heel pad against left thumb
PP # 2 Last 3 fingers of left hand
PP # 3 Right index finger against shaft
PP # 4 Left arm against chest

FIVE STEP POWER PACKAGE SEQUENCE

1) Accumulation
2) Load
3) Storage
4) Delivery
5) Release.

THERE ARE 4 ACCELERATION PERIODS:

1) Start Down -- Shoulder Acceleration.
2) Down stroke -- Hand Acceleration.
3) Release -- Club head Acceleration.
4) Impact and Separation -- Ball Acceleration.

BACKSTROKE = Up-Back-In

DOWNSTROKE = Down-Out-Forward

THE THREE BASIC WRIST MOTIONS CAN BE CLASSIFIED AS:

4-A. HORIZONTAL..........Bend and Arch CLUBSHAFT .....Grip Motion
4-B. PERPENDICULAR ....Cock and Uncock CLUBHEAD.......Wrist Motion
4-C. ROTATIONAL..........Turn and Roll CLUBFACE........Hand Motion

TERMS FOR THE CENTER POSITION IN EACH CLASSIFICATIONS ARE:

4-A. FLAT (-A)
4-B. LEVEL (-B)
4-C. VERTICAL (-C).

CORRECT WRIST CONDITIONS

The Left Wrist is always Flat and the Right Wrist is always Bent and Level.
THE MAGIC OF THE RIGHT FOREARM
Bending and Straightening the Right Elbow will RAISE AND LOWER the Left Arm
and/or COCK AND UNCOCK the Left Wrist with out Bending, Flattening or
Cocking the Right Wrist. Practice this first at Impact Fix. So, the Right Elbow
Action either powers and/or controls all three elements of Three Dimensional
Impact (6-C-0) per 1-L-9. All this you will come to know as the MAGIC OF
THE RIGHT FOREARM.

UPDATES TO THE BOOK OF G.O.L.F.

“Because of questions of all kinds, reams of additional detail must be made
available—but separately. And probably endlessly.” (1-H)

STROKE PATTERN CONCEPT

♦ 24 Components-actions that can be properly executed in more than one
way: Constants or Sameness’s
♦ 144 Cataloged Variations: Variables or Differences
♦ 446,512,500,000,000,000 ways to do it right
♦ Every component of an efficient and dependable Golf Stroke has a proper
relationship to every other component, and that relationship is
geometrical. Understanding that the Golf Stroke is based on the LAWS of
the geometry and physics of Force and Motion (the Mechanics) we can
effectively investigate the complete understanding of the Principle of
Golf, which is….“The Line of Compression”. Through the “Mechanics” of
Golf we can learn to produce and manipulate…. “The Line of
Compression”
♦ The number one alignment is the Flat Left Wrist (at impact). The Flat Left
Wrist is a Golfing Imperative. Without it, more information means only
more confusion.

NEWTON’S LAWS

Force and Motion Vectors must comply with Newton’s first three laws;
♦ The Law of Inertia: Newton’s First Law. There is no change in the
motion of a body unless a resultant force is acting upon it.
♦ Force and Acceleration: Newton’s Second Law. Whenever a net
(unbalanced) force acts on a body, it produces an acceleration in the
direction of the force, an acceleration that is directly proportional to the
force and inversely proportional to the mass of the body.
♦ Reacting Forces: Newton’s Third Law. For every acting force there is a
reacting force that is equal in magnitude but opposite in direction.
1L-16 & 2-D-0 DIRECTIONAL FACTORS
Homer Kelley had the basics correct almost 40 years ago:
1L-16 The Plane Line controls the Clubhead Line-Of-Flight. Clubface
alignment controls the Ball Line-Of-Flight.
2-D-0 The direction of the ball will always be practically at right angles to the
Clubface and square to the leading edge of the Clubface at separation.
D-Plane is simply a more complex-in depth version of Homer's work. If you are
a physicist, you need to know the D-Plane, if you are a golfer, or just an idiot
like me, what Homer said about the balls starting path will do just fine.

BALL STARTS CLOSER TO FACE AND CURVES AWAY FROM PATH
__________________

Air

Last edited by airair : 02-08-2012 at 10:06 PM.
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