The Biggest Thing to hit GOLF and it's not a golf club
Hi guys,
Been over at the NZ Golf Academy and I thought I give you all a little sneak peek at the next big thing to hit golf. Lets just call it 'Thing'.
The Thing is a module that can sit on any driving range and has three cameras, one down plane, another overhead and one face on.
As you hit balls, you can replay your swing from any of those camera views or a combination of them. The cool thing is that there is a stick figure which is sized to your physical dimensions superimposed over your video to help you see if you are on plane, have a flat left wrist etc.
Off plane? No problem, a little whack of the buttons on the module sends you to 'Swing Practice' where you can follow the stick figure in the screen before you and trace the plane line from any of the views you choose.
I can't elaborate too much, but this machine incoporates all of the psychological principles essential to learning a motor movement well.
How many times have you not been able to see and feel whether you are on plane yourself?
How many times have you misinterpreted what your instructor told you only to discover months later?
How many times have you let old habits creep in?
How many times have you wished you could practice perfectly?
Those wishes can now come true.
And oh yes, it was designed based on The Golfing Machine principles by former NZ National Director of Golf Mal Tongue who coached the 1992 team to victory in the Eisenhower Cup - Michael Campbell was in that squad.
Attached are some images and video replay from the module itself - How many of you take home images and videos in a thumb drive after each lesson - from an overhead view?
Been over at the NZ Golf Academy and I thought I give you all a little sneak peek at the next big thing to hit golf. Lets just call it 'Thing'.
The Thing is a module that can sit on any driving range and has three cameras, one down plane, another overhead and one face on.
As you hit balls, you can replay your swing from any of those camera views or a combination of them. The cool thing is that there is a stick figure which is sized to your physical dimensions superimposed over your video to help you see if you are on plane, have a flat left wrist etc.
Off plane? No problem, a little whack of the buttons on the module sends you to 'Swing Practice' where you can follow the stick figure in the screen before you and trace the plane line from any of the views you choose.
I can't elaborate too much, but this machine incoporates all of the psychological principles essential to learning a motor movement well.
How many times have you not been able to see and feel whether you are on plane yourself?
How many times have you misinterpreted what your instructor told you only to discover months later?
How many times have you let old habits creep in?
How many times have you wished you could practice perfectly?
Those wishes can now come true.
And oh yes, it was designed based on The Golfing Machine principles by former NZ National Director of Golf Mal Tongue who coached the 1992 team to victory in the Eisenhower Cup - Michael Campbell was in that squad.
Attached are some images and video replay from the module itself - How many of you take home images and videos in a thumb drive after each lesson - from an overhead view?
The cameras are locked into position in the modules and cannot be adjusted.
The height they have been placed at has been calculated to be "around" most people's pelvis. This leads to consistency of analysis from swing to swing.
I was not standing in the right position as you can see my feet have not been aligned with the model. I did this on purpose so you would be able to see model even clearer.
A typical golfer would step into the module with his pre paid memory drive, plug it in and then swing away. After hitting a ball, a sound sensor will then activate the swing replay in 5 seconds.
Gone will be the days of stepping back and forth from ball to laptop just to see the swing. Golfers now have a very real chance of internalizing mechanics in a short period of time by quickly getting a feel from the mechanical motion and then checking to see if they are able to replicate the feel correctly.