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Pivot Drills

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Old 07-22-2010, 03:38 PM
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Daryl Daryl is offline
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Pivot Drills
Please post Pivot Drills that others may not be aware of. Upload pictures if possible.



The following are the McDonald Pivot Drills.

I recommend that "Exercise #2 and #4" be performed with the club behind the back and through the elbows. I don't recommend #10 and 11 because they promote a roundish Pivot. That may be ok for an Elbow Plane Swinger but not a TSP Swinger or Hitter.



Quote:
POWER PACKAGE TRANSPORT


7-12 PIVOT
The Pivot is the utilization of multiple centers to produce a circular motion for generating Clubhead Force on an adjustable Plane. Plus the maintenance of balance throughout the weight shifts that accompany the turning and bending of the necessary for the two Line Delivery Paths. A Pivot is on superficially correct that fails to maintain alignments or allows the player to get “out of position”.

It is the massive vehicle which transports the Power Package Assembly to the launching pad and back-up support for the Hitters driving Right Arm (6-B-1). It is the massive rotor, supplying Angular Momentum for the Throw Out power transfer to the Swinger’s orbiting Left Arm (6-B-3).

It is the sequencing and spacing of Zone #1 Stroke Components. It consists of – as separate and distinct elements – the motions and actions of the Shoulders, Hips, Knees and Feet. The term Pivot is relative in that it can be classified as anything between Full motion and Zero motion and may include all, part or none of the possible Component Motions and actions. It defines their participation (6-M-1) including the requirements of Plane Angle and Stance Line Variations (10-12, 10-15-0). It is Zone #1, the first and foundational of the three Zones in Chapter 9. Study 2-0, 9-0 and items 1 and 2 under Sketch 1-L.

As Stroke Component, the term PIVOT refers only to the degree and direction of its own motion as the framework or pattern within which all the Pivot Components must be arranged and adjusted. The relative participation of the individual Pivot Components is always determined under their own Pattern references. ALL motion – Pivot and Power Package – moves parallel to the selected Delivery Line. That is, prior to the Downstroke Turn, a Slide parallel with either the Angle of Approach or the Plane line per 2-J-3.
Quote:
DUAL AGENT


7-13 SHOULDER TURN
The Shoulder Turn Component is controlled by establishing the Planes on which the Right Shoulder can be rotated – which is in turn dictated by the Hip Turn Component. The Shoulder is the fastest and farthest moving component of the Pivot and actually transmits the Pivot motion to the Arms. Study 2-H. So, being part of the Power Package, its motion does not necessarily violate Zero Pivot requirement.

When the Shoulder moves on the same Downstroke Plane as the Hands it provides the greatest support and its best guidance to the Stroke.

However, it can also turn “Off Plane” and still impart rotation, and it can turn not at all and assign this function to the swinging Left Arm. But the Arms will always seek to move to – and on – the Plane of the Shoulder Turn, requiring compensation by Pressure Point #3 per 2-L#2 and 10-11-0-3. This, with inadequate Backstroke Shoulder Turn and/or inadequate Downstroke Shoulder Lag, will always produce an “Outside-In” Impact, with its stifling of the Clubhead orbit (4-D-0). Keep that Right Shoulder not only “back” but also “down” (On Plane), or you will “run out of Right Arm” before the Hands reach Impact Position – an automatic Throwaway (7-14, 8-6).

Incidentally, with Zero Accumulator #3 there is a theoretically a Left Shoulder Inclined Plane Angle. Therefore, being synonymous terms, it is far better to consider it as Zero Accumulator #3. See 6-B-3-B.

Last edited by Daryl : 07-22-2010 at 03:45 PM.
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