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Single plane or TGM?

The Golfing Machine - Basic

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  #21  
Old 04-14-2006, 11:38 PM
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Bagger Lance Bagger Lance is offline
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Originally Posted by tedscott
I caddy on the tour and can tell you Olin Browne does not hit a fade. He also doesn't do exactly what Jim Hardy teaches. Those feels however have definitely helped Olin. He is very accurate. He was first on tour last year in proximity to the hole. I believe hardy has helped some tour players and hurt others. Unlike TGM, there is no basis for his findings other than his feels he used when he played the tour.
Very nice first post Tedscott. Welcome to the forum and please continue sharing your insights. Like everyone else; throw off the hat, kick off your shoes, put the bag in the corner and make youself right at home.

Stags - You can order the book directly from The Golfing Machine at www.thegolfingmachine.com and you can view a huge amount of plane diagrams on this site, including stickman figures created by Rob Noel, one of the Professional Contributors in the Advanced TGM Section.

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  #22  
Old 04-15-2006, 09:33 AM
stags14 stags14 is offline
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Originally Posted by Yoda
And unless the 'guarantee' works both ways...

It is a foolish instructor who extends it.

And a deluded or perhaps opportunistic student who accepts it.
Seeing that my index generally is in the 2.0 range, I think it is safe to say that I have and do work on my game very seriously. I am no Bruce Leitzke, meaning I have to work very hard to maintain my playing level.

Respectfully, I disagree with your statement that it is a "deluded or perrhaps opportunistic" student that accepts an offer of a guarantee.
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  #23  
Old 04-16-2006, 02:37 PM
EdZ EdZ is offline
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Originally Posted by annikan skywalker

The plane that matters is the sweetspot plane......that is moving in angular motion...I agree with an earlier post!!!
And from another perspective, the plane that is quite helpful to visualize - the HANDS - the path the hands (the pressure points) travel during the motion.

THIS is why Furyk is at the top of the accuracy stats.

Watch the path of his HANDS

"my hands are never out of bounds" - Moe Norman

Only the HANDS can travel on 'one plane' back and through.

The problem is one of perspective, of how folks usually look at plane - as being tied to the shaft.

At address, imagine a line running straight down the undersides of the arms, to the ground.

Your hands, the 'tip of the triangle', can stay on "that" plane back and through.

Perspective is very often the root issue when people disagree about plane, or plane shifts. There is only one 'sum' plane of force, of motion, in an efficient swing, and that plane is most easily seen by looking to the hands.

Yet another reason the "mind is in the hands" - Ben Doyle
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  #24  
Old 04-16-2006, 04:18 PM
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12 piece bucket 12 piece bucket is offline
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Originally Posted by EdZ
And from another perspective, the plane that is quite helpful to visualize - the HANDS - the path the hands (the pressure points) travel during the motion.

THIS is why Furyk is at the top of the accuracy stats.

Watch the path of his HANDS

"my hands are never out of bounds" - Moe Norman

Only the HANDS can travel on 'one plane' back and through.

The problem is one of perspective, of how folks usually look at plane - as being tied to the shaft.

At address, imagine a line running straight down the undersides of the arms, to the ground.

Your hands, the 'tip of the triangle', can stay on "that" plane back and through.

Perspective is very often the root issue when people disagree about plane, or plane shifts. There is only one 'sum' plane of force, of motion, in an efficient swing, and that plane is most easily seen by looking to the hands.

Yet another reason the "mind is in the hands" - Ben Doyle
Damn good stuff EdZ!
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  #25  
Old 04-17-2006, 06:52 PM
ce_me_golf ce_me_golf is offline
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Originally Posted by Vandal
Hardy's "idea" of a one-plane swing in TGM terms would be a zero-shift swing, meaning that the backstroke and downstroke trace a single plane. But Homer Kelley defined a few different planes that one can choose or is naturally inclined to use. The golfer is free to pick the one best suited, but the preferred plane (I think) is the turned shoulder plane. Kelley also described other versions where there are varying amounts of shifts, which would be akin to Hardy's dual-plane concept.
And therein lies the beauty of TGM it allows a golfer to apply a set of fundamentals he or she can use reliably based on their body type of natural inclination to do certain things well physically.

It's also the biggest problem I have with most other golf swing theories. Very seldom do these theories take into the consideration a person's body type of natural attributes.
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  #26  
Old 04-17-2006, 08:29 PM
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BlackjackNY BlackjackNY is offline
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Try This...
Stags,
Since you said in a previous post that you can't travel to GA., try this. It's what I did pretty much all winter:

Download every single video in the Gallery. Watch them. Again, again, and again. I recommend the Collin Neeman videos, Ben Doyle's(priceless), and Yoda's Impact Bag and also Dowels and Wedges.

Next, go to the Forums. Start with The Golfing Machine- Basic. Read all the posts, and copy and paste anything that "makes sense" to you into a Word document. Then go back into the archives and do the same thing. There is brilliant stuff in there(I'm still trying to figure out when EdZ and Yoda signed their truce ). Then work yourself thru the rest of the site, still copying and pasting. More and more stuff will make sense to you as you go.

Now, here is one thing that won't make sense when you're starting off- the book itself. In the beginning, it is brutal. But once you figure out the Three Imperatives, Three Functions, Three Stations and the Three Essentials, and Pressure Points and Flying Wedges, you'll be on your way. It sounds like a lot, but it really isn't. When I first got the book, I defied any person I knew to make sense of any paragraph in it. Now, my book is covered in highlighter with points that impact my swing.

And yet, I'm only at the beginning of my journey...
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  #27  
Old 04-18-2006, 10:35 AM
EdZ EdZ is offline
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Originally Posted by BlackjackNY
Stags,
.....once you figure out the Three Imperatives, Three Functions, Three Stations and the Three Essentials, and Pressure Points and Flying Wedges, you'll be on your way.
Well said BlackjackNY, TGM in a nutshell.
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"Support the On Plane Swinging Force in Balance"

"we have no friends, we have no enemies, we have only teachers"

Simplicity buffs, see 5-0, 1-L, 2-0 A and B 10-2-B, 4-D, 6B-1D, 6-B-3-0-1, 6-C-1, 6-E-2
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