Thanks in advance Ted, we really enjoy your insights.
(Wondering what a Hitter could do on his WeekEnds? Probably taking care of his garden, digging around with his right arm to plant flowers with his family? How cute! )
My 3 year old and I were chopping trees down with axes. A company that sells carbon debits for $5 promises to chop down a tree for every purchase. They had to get someone to do it, so they hired me and my son. 114 trees fell today.
They asked if I knew any Swingers that could help. But, I told them that it might take too long for them to chop the trees down with their silk scarves. And, don't give me the speech about how fast the scarf can move!
Comming back to 4 barrel: have you tried it?
Do you feel it difficult to do?
If the gain was so little as stated by Homer why Ted (the Hitter's poster's boy) would be using it instead of 3 barrel?
My intuition is that maybe it is easier to do as it seems and maybe the rewards are greater than Homer thought?
I don't know if Homer could see the future of golf equipment and golf courses. We've played courses in our Section events as long as 7800 yards. I know that the equipment has changed dramatically, but 6800 yards was long at one time. In our world, having distance is a great asset. I've got a course within miles of my house that's close to 8000 yards. There are three fairways that are unreachable, with a north-easterly wind. It's awesome for a masochist like me. I'd use six barrels if I had them.
In the audio from the Master's classes, Homer spoke more than once about the Swinger's Start Down being advantageous for both Swingers and Hitters.
In my own stroke, I love to feel the additional stretching of the right triceps (bending of the arm) in the Start Down, before the shortening of the triceps (straightening of the arm) in Release. It feels to me like a Major League pitcher. There's an obvious Pivot. Then there's a blast off of the Right Arm.
I like to use this analogy:
(If you've tried this, you might be a red-neck)
Someone standing on the hood of a stationary car can only jump so far.
Someone jumping from the hood of a moving car can jump farther.
The car could stop accelerating and the person could fly off.
The car can accelerate so fast the person becomes stuck to the windshield.
I don't know if Homer could see the future of golf equipment and golf courses. We've played courses in our Section events as long as 7800 yards. I know that the equipment has changed dramatically, but 6800 yards was long at one time. In our world, having distance is a great asset. I've got a course within miles of my house that's close to 8000 yards. There are three fairways that are unreachable, with a north-easterly wind. It's awesome for a masochist like me. I'd use six barrels if I had them.
...
Great post in my opinion. When reading Mr. Kelley's thoughts on using 4 barrels I thought about whether he would have changed his mind if he saw today's equipment. It requires so much less precision in ball striking, and as Mr. YodasLuke said, power is far more important these days...
Kevin
__________________
I could be wrong. I have been before, and will be again.
Great post in my opinion. When reading Mr. Kelley's thoughts on using 4 barrels I thought about whether he would have changed his mind if he saw today's equipment. It requires so much less precision in ball striking, and as Mr. YodasLuke said, power is far more important these days...
Kevin,
There is no reason to forego the 4-Barrel Stroke. Just use the Right Arm Throw Trigger (10-20-B) and see what you get.
Use Accumulator Combination 1-2-3 (think Drive and "Unrelenting Thrust" through Impact). Combine this Action with a Standard Pivot (10-12-A), and let the Right Shoulder take care of itself (any Active participation will qualify as #4). Also, experiment with the Non-Automatic Random Sweep Release (10-24-B) and note any difference in trajectory.
There is no reason to forego the 4-Barrel Stroke. Just use the Right Arm Throw Trigger (10-20-B) and see what you get.
Use Accumulator Combination 1-2-3 (think Drive and "Unrelenting Thrust" through Impact). Combine this Action with a Standard Pivot (10-12-A), and let the Right Shoulder take care of itself (any Active participation will qualify as #4). Also, experiment with the Non-Automatic Random Sweep Release (10-24-B) and note any difference in trajectory.
I think you will be pleasantly surprised!
Yoda,
Great information, I can't wait to give it a whirl. I really appreciate the ideas!
Kevin
__________________
I could be wrong. I have been before, and will be again.
Great information, I can't wait to give it a whirl. I really appreciate the ideas!
I second Kevin on that.
I can Swing or Hit pretty well now, but I always felt that Swinging was easy but too "gentle" and that Hitting was very structured and accurate but lacking rotary power.
Yoda, I'm very happy you confirm that 4 barrel could be done that way:
I was never sure of that and therefore restrained myself not to do it, too afraid to put some "bad moves" into my computer!
But now, I know I can unleash the beast!
Yeepee, great stuff, thanks!
Yoda - I am puzzled by post #34 and I wonder if I am misunderstanding something.
You seem to be offering advice on how to execute a four-barrel hitting action, and you stated-: "There is no reason to forego the 4-Barrel Stroke. Just use the Right Arm Throw Trigger (10-20-B) and see what you get."
I though that the Right Arm Throw Trigger is used to trigger the release of PA#1, which means that it should pertain to a triple barrel hitting action as well as a four-barrel hitting action. I thought that an "active right shoulder thrust downplane" differentiated a four-barrel hitter's action from a triple barrel hitter's action, and I cannot understand why a hitter should concentrate on a right arm throw trigger to turn a triple barrel into a four-barrel hitter's action.
I also don't understand why a hitter should experiment with a non-automatic random release. What's the purpose? I thought that a hitter should optimally delay his PA#1 release until his hands pass an imaginary line between his eyes and the ball.
Yoda - I am puzzled by post #34 and I wonder if I am misunderstanding something.
You seem to be offering advice on how to execute a four-barrel hitting action, and you stated-: "There is no reason to forego the 4-Barrel Stroke. Just use the Right Arm Throw Trigger (10-20-B) and see what you get."
I though that the Right Arm Throw Trigger is used to trigger the release of PA#1, which means that it should pertain to a triple barrel hitting action as well as a four-barrel hitting action. I thought that an "active right shoulder thrust downplane" differentiated a four-barrel hitter's action from a triple barrel hitter's action, and I cannot understand why a hitter should concentrate on a right arm throw trigger to turn a triple barrel into a four-barrel hitter's action.
I also don't understand why a hitter should experiment with a non-automatic random release. What's the purpose? I thought that a hitter should optimally delay his PA#1 release until his hands pass an imaginary line between his eyes and the ball.
As I've written before in these pages, the first three editions of TGM were, in Homer Kelley's own words, ". . . a Right Arm approach to the whole game" (1-F). And the evidence of that truth is contained in the Sample Stroke Patterns incorporated into those editions. The later editions removed that bias, introduced the Basic Stroke Patterns of 12-1-0 and 12-2-0, and encouraged students to come to their own conclusions. For the record, Homer himself was an avowed "hitting aficionado".
Now, Jeff, to your post. It is a wonderful thing to understand, for example, the inner workings of an automobile's drive train, transmission and carburetor. But, sometimes, for those interested only in driving the car -- not building or repairing it -- it is enough to be told to "step on the gas pedal and steer".
This was one of those times.
Before you indulge your admirable intellectual curiosity further, please just do the simple things I've advised.
As I've written before in these pages, the first three editions of TGM were, in Homer Kelley's own words, ". . . a Right Arm approach to the whole game" (1-F). And the evidence of that truth is contained in the Sample Stroke Patterns incorporated into those editions. The later editions removed that bias, introduced the Basic Stroke Patterns of 12-1-0 and 12-2-0, and encouraged students to come to their own conclusions. For the record, Homer himself was an avowed "hitting aficionado".
Now, Jeff, to your post. It is a wonderful thing to understand, for example, the inner workings of an automobile's drive train, transmission and carburetor. But, sometimes, for those interested only in driving the car -- not building or repairing it -- it is enough to be told to "step on the gas pedal and steer".
This was one of those times.
Before you indulge your admirable intellectual curiosity further, please just do the simple things I've advised.
Use Accumulator Combination 1-2-3 (think Drive and "Unrelenting Thrust" through Impact). Combine this Action with a Standard Pivot (10-12-A), and let the Right Shoulder take care of itself (any Active participation will qualify as #4). Also, experiment with the Non-Automatic Random Sweep Release (10-24-B) and note any difference in trajectory.
I think you will be pleasantly surprised!
Pleasantly surprised indeed!
Yoda, I managed to do as you advised, and it worked nicely .
As expected there is a real gain in power: It produces the same distance as with Swinging out of my shoes with a ton of lag pressure in it BUT with less energy.
This gives a feel of control. Maybe because you don't leave the shot to centrifugal force alone.
Speaking of control, I played with the Non-Automatic Random Sweep Release (10-24-B): If I delay the release very late in the shot, I end up with a huge amount of thrust! -> even more power and a violent sound of compression on the ball! Unbelievable!
I believe it happens because by delaying the release very late, the right arm stays loaded, the right shoulder is low and there is a lot of right arm to drive the ball to china!
So, if the shot requires a lot of thrust, delay the right arm throw to the maximum and for a softer shot, trigger the right arm throw earlier.
I may add that it is also very important to use ACC#4 with a slow start down to prevent some sort of throwaway. It may be related to what Yoda said: think Drive and "Unrelenting Thrust" through Impact.
A short backswing is also better (Notice that the last 2 points are Hitter's caracteristics).
However I wonder what kind of trajectory a 4 barrel stroke facilitates (draw/fade)?
I tend to think that it is a angled hinge, thanks to the right arm thrust BUT I often got a slight draw...(even with wedges!) maybe centrifugal force has something to do with that?