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  #121  
Old 11-21-2010, 05:59 AM
airair airair is offline
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Originally Posted by Daryl View Post
Ok, wait for the master to speak. All that I'm saying is that if the ball doesn't intersect the clubhead Orbit, then you'll use the hands to move the clubhead out of Orbit to reach the ball. That's Hacking.
BTW. The master's voice - I was referring to you as the master in this instance, as I was thinking of the old trademark His master's voice.

http://inventors.about.com/od/gstart...amophone_2.htm

So I'm sorry I mislead/confused you with my remark. I can see who you were thinking about when there was talk about the master. Please feel free to elaborate - (a drawing?). I don't understand your brief describtion. My traditional hacking was a result of OTT out-to-in downswing path. Does that have any bearing on what you are talking about?
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Last edited by airair : 11-21-2010 at 07:07 AM.
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  #122  
Old 11-21-2010, 06:14 AM
airair airair is offline
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Sunday 21.11.10
P. 138-141


10-1

--------------------------------------------------------------------------------
Part 9 of the TGM translations will go over Chapter 10 in the book despite the List #2 directing the reader towards Chapter 3.

Whereas Chapter 7 gives a general overview of each of the 24 Basic Components of the golf swing, Chapter 10 goes more into detail and discusses each variation of each Component. There 3-15 variations of each Component.



10-1 (Basic Grips)


General overview of the Basic Grips can be found HERE.

OVERLAPPING

Furyk uses a double overlap which Homer Kelley discusses to a degree here. 'Any number of the last fingers of the Right Hand may overlap any number ofthe first fingers of the Left Hand.' Homer states that increasing the amount of overlap diminishes the leverage of the Right Hand.

BASEBALL - Homer notes that with the baseball grip, if you increase the distance between the hands (split grip), it also increases the support from the right hand. However, if decreases the clubhead acceleration, which is hugely important because....Force = Mass * Acceleration.


REVERSE OVERLAP - The opposite of the overlap grip. In fact, increasing the overlap diminishes the leverage of the LEFT hand.


INTERLOCKING - Nothing new here, left index and right pinky interlock with each other.


CROSS HAND - Yes, Homer discusses the Cross Hand grip in TGM. Think it's an impossible component to play highly competitive golf? Tell that to Josh Broadaway.

Homer states the hand positions are reversed and using this grip means that the Right Arm Action cannot overpower the Flat Left Wrist at impact. Basically if you use Cross Hand grip, then you can either use an Overlap, Baseball, Reverse Overlap, Interlocking with the Cross Handed, but no other exceptions.


Read more: http://richie3jack.proboards.com/ind...x zz15rpn8vFQ

10-2 (Grip Types)


Grip types are about the 'direction' of the hands, and if the grip is 'strong' or 'weak' along with the position of the wrists, the left thumb and the #3 Pressure Point.

WEAK SINGLE ACTION V/V/T - Both wrists are vertical to the ground (as noted by the V/V) and the left thumb and the #3 PP are on top of the shaft (noted by the /T) as much as they can be on top of the shaft without losing the position of the vertical right wrist. Thus the notation of V (Vertical Left Wrist)/V (Vertical Right Wrist)/T (#3 PP and thumb on top of the shaft)

STRONG SINGLE ACTION V/V/A - Both wrists are vertical, but the left thumb and the #3 PP are on the 'aft' side of the shaft (aka the side of the shaft that is away from the target). Here Jeff Evans demonstrates the Strong Single Action grip.



WEAK DOUBLE ACTION V/R/T - Vertical Left Wrist, Right Wrist is rolled to the to the top of the Clubshaft so that the Right Wrist Bend will be on the same line as the Left Wrist Cocking Motion. So, if you were to grip the club and cock the left wrist upward, the right hand has to be rolled over to the top of the shaft so that the 'V' in the right hand is in the same line as where the left wrist would cock upward. It's probably arguable, but I believe Hogan had a Weak Double Action Grip.



STRONG DOUBLE ACTION T/V/A - Left Wrist is turned to the top of the shaft and the right wrist is vertical. Left Thumb and #3 PP are on the aft side of the clubshaft. This makes the left wristcocking motion so it is inline with the right wrist bent. This is the type of grip that 'shows 3 knuckles' in the left hand.

Homer states this grip is 'very compatible with Cut Shot procedures.' Remember, a cut shot is ANY shot that uses vertical hinging. Even if it is a full swing with a driver that has a draw trajectory (albeit difficult to do precisely with vertical hinging).


WEAK DOUBLE ACTION UNDERHAND V/T/U - Vertical left wrist, Right wrist is turned so it is 'strong.' So strong that the #3 PP is UNDER the clubshaft. Bit of a unique grip to see from a golfer.

STRONG SINGLE ACTION UNDERHAND T/T/U - Both wrists are turned, very strong grip with the #3 PP under the clubshaft.



Read more: http://richie3jack.proboards.com/ind...x zz15uUiugNU

Flipping
Watching one of Yoda's vidoes om The Flying Wedges - he showed how it works with badmitton rackets. If we swing down the shoulder plane line on a straight line with the right arm flying wedge - the right forearm and index finger pointing at this imaginary line - all is well, but since 98% of all golfers according to Yoda, they come in too high with the right arm and do not come in the right path and this is why hackers flip the club - because that's the only way they can hit the ball with the incorrect downstroke path. It sounds like my old OTT out-to in downstroke where flipping was the rule and not the exception.
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Last edited by airair : 11-21-2010 at 06:17 AM.
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  #123  
Old 11-21-2010, 07:12 AM
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Daryl Daryl is offline
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Originally Posted by airair View Post
Please feel free to elaborate - (a drawing?). I don't understand your brief describtion. My traditional hacking was a result of OTT out-to-in downswing path. Does that have any bearing on what you are talking about?
I don't think that HK was referring to OTT with his "Hacking comment".
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  #124  
Old 11-21-2010, 07:24 AM
airair airair is offline
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Originally Posted by Daryl View Post
I don't think that HK was referring to OTT with his "Hacking comment".
Maybe not - but I would think it is of importance - how we hit at the ball instead of swinging thru it. The club head orbit will certainly be affected. Yoda warns against hacking in a couple of his videos. But I don't think he says how. We can't stop looking at the ball? And hacking at the ball also gets the clubface thru the ball - it doesn't stop where the ball was. It must have to do with the motion , I guess. The focus on making a complete swing fra start-up to finish and let the motion deal with the ball - or something like that...? (Easy to say, not always quite so easy to do..)
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Last edited by airair : 11-22-2010 at 09:51 AM.
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  #125  
Old 11-21-2010, 05:11 PM
airair airair is offline
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Things to work on? (Mistakes / bad habits)
- Swaying / bobbing of the head.
- Flipping
- Hacking
- OTT
- Steering
- Swinging too fast and jerky
- Wrong alignments of The Flying Wedges
- Throwing the lag away (not sustaining or getting lag in the first place).
- Topping
- Quitting
- Chunking
- Shanking
- Slicing
- Not getting out of the bunker.
- Blading the ball too far out of the bunker
- Hitting too high in a strong head wind.
- Bad course management.

Any other problems? Comments? Solutions?

..

Quitting (3-F-7-B) is the enabling action of Steering, the First Snare (3-F-7-A). It diverts the Clubhead from its true, Down Plane Orbit -- across the Impact Plane Line and toward the parallel Low Point Plane Line -- and Steers it down the Target Line instead. The result -- geometric disaster with its real-world consequences -- belies its innocent origin, i.e., the logical and well-meaning advice to "swing the clubhead toward the Target".

The cure is to swing the Club all the way Down Plane through Impact to Low Point (3-F-7-E). And this requires taking the Clubhead and the Hands into Impact (7-3). It is axiomatic that you cannot do this if the Hands Quit. Even after Low Point, the Thrust continues Down Plane as the Bent Right Arm straightens toward the Plane Line --not toward the Target! -- and into the Full Extension of Both Arms in the Follow-Through (1-L-#15).
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Last edited by airair : 11-22-2010 at 09:08 PM.
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  #126  
Old 11-21-2010, 05:37 PM
tim chapman tim chapman is offline
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Originally Posted by airair View Post
- Swaying / bobbing of the head.
- Flipping
- Hacking
- OTT
- Steering
- Swinging too fast and jerky
- Wrong alignments of The Flying Wedges
- Throwing the lag away (not sustaining or getting lag in the first place).
- Topping
- Chunking
- Shanking
- Slicing
- Not getting out of the bunker.
- Blading the ball too far out of the bunker
- Hitting too high in a strong head wind.
- Bad course management.

Any other problems? Comments? Solutions?
Hi Air

thanks for the link to the piece on a SSA grip (i'm still waiting for the book & have been looking for this info)

anyone ?....is there are preferred place to set the grip ? club horizontal to ground with butt off left leg & head of club more towards middle of body (ie leaning as in impact) ? TIA

ref your list fwiw my advice would be not to give the bad stuff any consideration at all, focusing on developing the correct golfing actions will cure the lot.
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  #127  
Old 11-21-2010, 05:53 PM
airair airair is offline
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Originally Posted by tim chapman View Post
Hi Air

thanks for the link to the piece on a SSA grip (i'm still waiting for the book & have been looking for this info)

anyone ?....is there are preferred place to set the grip ? club horizontal to ground with butt off left leg & head of club more towards middle of body (ie leaning as in impact) ? TIA

ref your list fwiw my advice would be not to give the bad stuff any consideration at all, focusing on developing the correct golfing actions will cure the lot.
Mentally you probably are right not to focus so much on the flaws, but most of us have areas that need some extra work. I'm not sure that the basic motion work out is the best way to deal with your bunker play if that needs extra consideration and practice for example.
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  #128  
Old 11-22-2010, 05:58 AM
airair airair is offline
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Monday 22.11.10
P. 142 - 144


http://richie3jack.proboards.com/ind...lay&thread=277

More about hacking.
I'm not sure if hacking at the ball is a natural tendency that most players begin with and that has to be overwun (how?) - even if the swing is ok in itself , or if it's a faulty swing that produces the hacking. I'm also not sure if hacking alone can occur by itself or if it's mostly caused by and combined with flipping and other major faults, like sterring and / or an out-to-in downstroke path and throw aways and dismantling of the Flying Wedges etc.

..

Today I did exactly the same as described in post 102.

..

What does "hacking" mean?

'Hacking' means hitting at the Ball (rather than swinging through the Ball). It is characterized by swinging from the Wrists, Over-Acceleration and Quitting. In other words, Clubhead Throwaway with its Bent Left Wrist and Flat Right Wrist Syndrome.

The Action is commonplace and may be seen daily on Golf Courses and Practice Tees throughout the world.

It produces only Hackers.
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Last edited by airair : 11-22-2010 at 09:06 PM.
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  #129  
Old 11-22-2010, 09:28 AM
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BerntR BerntR is offline
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It certainly doesn't hurt to reflect on the errors in the stroke and understande cause and action. If you know what went wrong it is easier to address it. But main focus should be on doers and not on avoiders. Even when you work on your problem areas.
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  #130  
Old 11-22-2010, 09:32 AM
airair airair is offline
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Originally Posted by BerntR View Post
It certainly doesn't hurt to reflect on the errors in the stroke and understande cause and action. If you know what went wrong it is easier to address it. But main focus should be on doers and not on avoiders. Even when you work on your problem areas.
I hear you, my man.
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